When building products we always seem to be in such a rush. I write this as we enter the eighth year of working on an idea known as Hyperaudio. We managed to build the Hyperaud.io service in a little over nine months - starting work in earnest in early 2013, managing to deliver something that people could start playing with by summer 2013 and by the autumn we were pretty much done - where ‘done’ was a working prototype.
Meantime funds were being raised...